QuickTime 3 Reference

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Flags for Sprite Hit Testing

You can pass the following flags to the SpriteWorldHitTest function SpriteWorldHitTest and the SpriteHitTest function SpriteHitTest to control sprite hit testing.

enum {
    spriteHitTestBounds = 1L << 0,
    spriteHitTestImage  = 1L << 1
};

Flag descriptions

spriteHitTestBounds
The specified location must be within the sprite's bounding box.
spriteHitTestImage
If both this flag and spriteHitTestBounds are set, the specified location must be within the shape of the sprite's image.

© 1997 Apple Computer, Inc.

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